![]() ![]() With farms and castles at their disposal, they can grow plants, raise animals, and create massive castles for their guild to use. And while a player might spend hours putting together a unique house using a number of different customization options, property ownership and design doesn’t stop there. #KOREAN ARCHEAGE MAP COMPARED TO US FULL#Rather than creating an instanced version of any given player’s property that only they and their guests can see, property in Erenor actually appears on the full map itself - meaning everyone can stop to admire a particularly impressive structure. It’s such a critical part of the design, in fact, that Song revealed the motto of the game as “A world made by you!” in an interview with .Īs part of that, XL have seen fit to differentiate the way their “land ownership” system works. Whereas the folks exploring in many MMOs can feel like passive participants in a world that would be just fine without them, the universe ArcheAge wants players to feel as though they’ve got some power over the space and direction of things in Erenor. ![]() One of the ways the developers have ensured ArcheAge can continue to change and evolve is by placing much of the responsibility for those changes in the hands of the players. #KOREAN ARCHEAGE MAP COMPARED TO US UPDATE#Looking at the numerous changes and improvements made in the two years since its release - including the upcoming, massive 3.0 update that Western publisher Trion Worlds essentially considers a “relaunch” - it’s easy to see that the developers don’t view ArcheAge as a static product onto which expansions can be attached, but as a constantly growing, changing and evolving world. Rather than being content to merely expand upon their original project, however, Song and the team at XL have taken their own “sandbox” designation for the title to heart. First launched in North America in 2014, the game was developed by Jake Song - a developer best known for other MMO projects such as Lineage and Nexus: The Kingdom of the Winds. Players who are especially bothered by the tired conventions of the genre might want to take heed that ArcheAge, developed by Korean studio XL Games, is taking a bit of a different path. A common criticism is that most games are simply content to imitate the most profitable example - Blizzard’s ludicrously popular World of Warcraft - while swapping in their own world and lore. But now that these promises of expansion are a dime a dozen, one might be forgiven for thinking the genre has stagnated a bit. While you can pick up the average shooter, adventure game or single-player RPG with the expectation that the majority of meaningful content is packed into the original release (yes, even with publishers’ modern obsessions with DLC and season passes), MMOs are expected to grow and expand for years after they debut. The MMORPG genre stands far apart from other game types in many ways, but perhaps the biggest difference is in the longevity expected by its most ardent fans. ![]()
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